I was born and raised close enough to Lisboa to appreciate the background noise of cars, yet far enough to know how to milk a cow. After learning how to do all sorts of useful things like making bread, managing a small music newspaper, raiding a 40 man in Vanilla WoW and being involved in student politics, I graduated in psychology. It was the blossoming of my interest in the mind, art and technology that led me to pursue graduate training at the Systems Neuroscience lab where, today, I study human behaviour and condition through novel paradigms in the form of videogames.
I was born and raised close enough to Lisboa to appreciate the background noise of cars, yet far enough to know how to milk a cow. After learning how to do all sorts of useful things like making bread, managing a small music newspaper, raiding a 40 man in Vanilla WoW and being involved in student politics, I graduated in psychology. It was the blossoming of my interest in the mind, art and technology that led me to pursue graduate training at the Systems Neuroscience lab where, today, I study human behaviour and condition through novel paradigms in the form of videogames.
Parceria
Núcleo Estudantil de Computação Gráfica e Multimédia (NECGM)
Workshop: Looking for Godot? A hands-on introduction to the fastest growing open-source game engine in the world
Introduction to the Godot game engine, divided into three sections: a brief presentation conducted by the instructor and a showcase of some of his past projects, an overview of the basic workflow of the engine and development of a simple game and, lastly, a short discussion on possible open-source development paths. We’re aiming for the workshop to be as accessible as possible; however, some programming knowledge is advised. The participants will have to provide for their own tools, namely a laptop (the engine will be installed during the workshop, given the frequent updates it is subjected to - the file is approximately 30MB).